Game Designer


HealingHand Tech


At HealingHand Tech, we are building games to assist in the hand and arm rehabilitation of stroke survivors. Patients will wear a unique controller with sensors from hand to shoulder to interact and control the games, exercising the movements needed to assist their recovery of motion.

Project Length: August 2023 - Present Tools: Unity 3D, Photoshop, Illustrator, Figma, Click-Up, Discord, GitHub

My Work

  • Designing games aiding in the rehabilitation of stroke survivors.
  • Develop games that meet rehabilitation requirements using C# in Unity 3D.
  • Lead the game team, establishing deliverables and providing feedback on current projects.

My Fish Tank


"My Fish Tank" is a casual aquarium simulation. Take good care of your fish to earn coins to further populate and decorate your tank! Be mindful of the balance of fish and plants in your tank or you may cause an algae epidemic!

Project Length: August 2022 - May 2023
Tools: Unity 2D, Photoshop

My Work

  • Sole creator on this project
  • Designed behavior and game systems
  • Established design language for the games art theme and style

UpWord


"UpWord" is a 2D word-building platformer in which the player ascends infinitely, bouncing on letter tiles to gain height and spell words. Score as many points as you can within the time limit, submitting words to gain more time.

Project Length: May 2022 - July 2022
Tools: Unity 2D, Photoshop, Illustrator, GitHub

My Work

  • Created the games art and UI
  • Assisted in designing game concept
  • Established design language for the games art theme and style

Catch Me If You Can


Catch Me If You Can is a fast paced, arcade style game made in a 2D top-down, pixel-art style. You play as a man on the run, struggling to leave his past behind. The player must avoid capture by the agent and police while leaving a few final marks on the town before escaping.

Project Length: January 2022 - May 2022
Tools: Unity 2D, Photoshop, Google Suite

My Work

  • Created the games art and UI
  • Designed game concept, narrative, missions
  • Established design language for the games art theme and style

As Gravity Rings


"As Gravity Rings" is a casual music puzzler/composer. Players can choose the challenge of recreating simple generated loops with Puzzle Mode or choose to compose freely in Zen Mode.

Project Length: August 2022 - May 2023
Tools: Unity 2D, Illustrator

My Work

  • Sole creator on this project
  • Designed behavior and game systems
  • Established design language for the games art theme and style